AddDecal -
AddFaceAnimNote (afan) -
Autosave - Saves current game to your Autosave slot
Bat - Executes batch file [e.g. bat test.txt]
BeginTrace (bt) - Creates a trace file (XBox only)
BetaComment (bc) -
CalcLowPathToPoint (lp2p) -
CenterOnCell (coc) -
CenterOnExterior (coe) -
CenterOnWorld (cow) - [e.g. COW worldname -10 5]
ClearAdaptedLight (cal) - Clears the HDR adapted light texture
ClearScreen (cls) - Clears text from console
CloseFile -
CompleteAllQuestStages (caqs) - Sets all quest stages
Disable - The selected NPC or Object will be removed from the game. Use Enable command to add them back
DumpTexturePalette (dtp) - Dump texture palette contents to warning file
Enable - Adds back an NPC or Object removed using the Disable command
EnableFast - EnableFastTravel
FlushNonPersistActors (flush) - Deletes all the actors in High who are not persistant
ForceWeather (fw) - Forces the active weather to the specified type, without transition
FreezeRenderAccumulation (fra) - Only re-render geometry visible during this frame
GetIgnoreFriendlyHits (gifh) -
GetINISetting (getini) -
HairTint -
Help - Shows some help dialog
Kill -
KillAllActors (killall) -
LoadGame (load) - Loads a saved game [e.g. load ]
ModPCAttribute (modpca) - Modify an actor value [e.g. modpca luck, 10]
ModPCSkill - (modpcs) - Modify the player's skill [e.g. modpcs blunt, 10]
ModScale - Modify the scale of an object
ModWaterShader (mws) - Modifies water shader settings
MoveToQuestTarget (movetoqt) - Move player to current quest target (optional param: target number)
OutputArchiveProfile (oap) - Output Archive profile info to a file
OutputLocalMapPictures (olmp) - Writes out the current local map
OutputMemContexts (omc) - Output Mem Context info to a file
OutputMemStats (oms) - Output Mem Stats info to a file
PickRefByID (prid) - Select a reference by id for the console
PlayBink - Plays Bink movie file
Player.payfine - Pays off all outstanding bounties
Player.placeatme - Summons an NPC with the stated ID Number
PlayerSpellBook (psb) - Add all spells to player
PlayMagicEffectVisuals (pme) -
PlayMagicShaderVisuals (pms) -
PrintAiList (pai) - Printed Ai Lists
PrintHDRParam (php) - Prints current HDR settings
PrintNPCDialog (pdialog) - Prints NPC dialog
PurgeCellBuffers (pcb) - Forcibly unloads all unattached cells in cell buffers
QuiteGame (qqq) - Exit game without going through menus
Refreshini (refini) - Refresh INI settings from Oblivion.ini file
RefreshShaders - Reload HLSL shaders from disk
ReloadCurrentClimate (rcc) - Reloads values from the current climate
ReloadCurrentWeather (rcw) - Reloads values from the current weather
ReleaseWeatherOverride (rwo) -
ReloadCurrentClimate (rcc) - Reloads values from the current climate
ReloadCurrentWeather (rcw) - Reloads values from the current weather
Reset3DState -
ResetHealth -
ResetMemContexts (rmc) - Reset Max Mem Contexts
ResurrectActor (resurrect) - Resurrects the selected NPC
RevertWorld (rw) - Revert the world
RunCellTest (rct) - Runs a cell test
RunMemoryPass (rmp) - Runs a cleanup memory pass
SaveGame (save) - Saves current game with a the you specify
SaveIniFiles (saveini) - Writes all the .ini files
SetActorAlpha (saa) -
SetActorRefraction (sar) -
SetCameraFOV (fov) - Change the camera's field of view (in deg): default 75
SetClipDist - New clip distance
SetDebugText (sdt) - Sets which debug text is shown
SetFog - 2 floats, start and end depths
SetGameSetting (setgs) -
SetGamma (sg) - Sets new gamma ramp
SetHDRParam (shp) - Sets various values for the HDR shader
SetIgnoreFriendlyHits (sifh) -
SetImageSpaceGlow (sisg) -
SetIniSetting (setini) - Sets an .ini value, parameters are "setting:category" value [e.g. "bAllowScreenShotisplay" 1]
SetLightingPasses (slp) - 4 (0/1) values. amb|diff|tex|spec ex: 1010
SetScale - Set the scale of an object
SetShowQuestItems -
SetSkyParam (ssp) - Sets various values for the sky
SetSTBBColorConstants (sscc) - Show speedtree billboard color tweak constants
SetTargetRefraction (str) - Sets the refractive value of the target
SetTargetRefractionFire (strf) - Sets the refractive fire value of the target
SetTreeMipmapBias (stmb) - Set mipmap LOD bias values for tree billboards
SetWeather (sw) - Sets the active weather to the specified type
SexChange - Selected npc male become female or female becomes male
Show (tst) - Show values of script variables [e.g. show gamedayspassed]
Show1stPerson (s1st) - Show the 1st person Model from 3rd person camera. If in 3rd person it will show both
ShowAnim (sa) - Show Animation and Actor status
ShowBirthSignMenu - Lets you change character birthsign
ShowClassMenu - Lets you change character class
ShowQuestLog (sql) -
ShowFullQuestLog (sfql) - Show all log entries for a single quest
ShowHeadTrackTarget (sheadt)- Show the head track target if set from look function
ShowPivot (sp) - Puts a temporary yellow plus at the pivot point of the selected reference
ShowQuests (sq) - List quests
ShowQuestTargets (sqt) - Show current quest targets
ShowQuestVars (sqv) - Show quest variables. [e.g. svq QuestID]
ShowRaceMenu - Displays character face customization menu
ShowRenderPasses (srp) - display render passes for the next frame
ShowScenegraph (ssg) - Create a window with the full game scene graph
ShowSubSpaces (sss) - Temporarily displays subspaces
ShowSubtitle (srp) - show all dialog subtitles (1 shows always, 0 hides always)
ShowVars (sv) - Show variables on object. [e.g. player->sv]
ShowViewerStrings (svs) -
ShowWhoDetectsPlayer (swdp) -
SpeakSound -
StartAllQuests (saq) - Starts all quests
StopCombat - Stops combat for current enemy
StopMagicEffectVisuals (sme) -
StopMagicShaderVisuals (sms) -
TakeCover - Forces a actor to move away from the target actor for a period of time
TestAllCells (tac) - Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
TestCode -
TestLocalMap (tlm) - Simulates the local map (1 or 0 for FOW on or off)
TestSeenData (tsd) - Visually displays the current seen data
ToggleAI (tai) -
ToggleAiSchedules (tais) -
ToggleBorders (tb) -
ToggleCastShadows (tsh) -
ToggleCellNode (tcn) - Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
ToggleCharControllerShape (tccs) - Toggle char controller shape type
ToggleCollision (tcl) -
ToggleCollisionGeometry (tcg) - Show collision geometry
ToggleCombatAI (tcai) - Toggles all Combat AI
ToggleCombatStats (tcs) -
ToggleConversations (tconv) - Toggle conversation stats
ToggleDebugText (tdt) - Show debug numbers on the screen, including FPS
ToggleDetection (tdetect) -
ToggleDetectionStats (tds) - Show the detection stats of the current seletected Ref
ToggleEmotions (temo) - Toggle NPC facial emotions
ToggleFlyCam (tfc) - Toggles the Free Fly camera (UFO cam)
ToggleFogOfWar (tfow) - Turns fog of war on or off
ToggleFullHelp (tfh) - Toggle Full Help
ToggleGodMode (tgm) - Toggle God mode
ToggleGrass (tg) - Toggle grass display
ToggleGrassUpdate (tgu) -
ToggleHDRDebug (thd) - Toggles HDR debug textures
ToggleHighProcess (thighprocess) -
ToggleLeaves (tlv) -
ToggleLiteBrite (tlb) - Toggles lite brite render mode
ToggleLODLand (tll) -
ToggleLowProcess (tlowprocess) -
ToggleMagicStats (tms) -
ToggleMapMarkers (tmm) - Toggle map markers (1 shows all, 0 hides all)
ToggleMaterialGeometry (tmg) - Show material geometry
ToggleMenus - Hide all the menus. Used for taking screen shots
ToggleMiddleHighProcess (tmhighprocess) -
ToggleMiddleLowProcess (tmlowprocess) -
ToggleOcclusion (tocc) - toggle occlusion query for geometry
TogglePathGrid (tpg) -
TogglePathLine (tpl) -
ToggleRefractionDebug (trd) - Toggles refraction debug render texture
ToggleSafeZone - Display the television 85% safe zone
ToggleScripts (tscr) - Turn Script processing on/off
ToggleShadowVolumes float (tsv) -
ToggleSky (ts) -
ToggleTrees (tt) - Turn trees on/off
ToggleWaterRadius (twr) -
ToggleWaterSystem (tws) - Toggles the water system
ToggleWireframe (twf) - Show the world as wireframe
TriggerHitShader (ths) -
Unlock - unlocks targeted doors or chests
Verbose - Toggle verbose combat/AI messages
WasteMemory (wm) - Allocates some memory (in MB)
WaterDeepColor (deep) - Modifies water deep color
WaterReflectionColor (refl) - Modifies water reflection color
WaterShallowColor (shallow) - Modifies water shallow color